Research:
Starting the greyboxing process.
Sculpting and painting the landscape.
Each structure has a different color light to represent a different pick up item.
Messed around with the foliage tool to create trees, grass, and plant the gravestones.
I made a tower using the assets provided. The walls had a weird uneven sided window. I placed stones in the overlapping areas to fix the problem. They are unnoticeable in game.
Messed around with blueprints to give the player a flashlight on the end of the gun.
Adding in three trigger volume lights.
Finals renders.
Final Walk Through.
Opening Cinematic










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