Sunday, February 4, 2018

UE4 Graveyard Project


Research:












Starting the greyboxing process.



Sculpting and painting the landscape.


Each structure has a different color light to represent a different pick up item.




Messed around with the foliage tool to create trees, grass, and plant the gravestones.


I made a tower using the assets provided. The walls had a weird uneven sided window. I placed stones in the overlapping areas to fix the problem. They are unnoticeable in game.


Messed around with blueprints to give the player a flashlight on the end of the gun.



Adding in three trigger volume lights.



Finals renders.





Final Walk Through.


Opening Cinematic


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Unity Project: Samurai/Western Game

 Asset modeling and research. ...