Wednesday, January 24, 2018

UE4 Cinematics Tutorial


Importing assets and setting up cinematic view ports.



Getting character assets in scene and blocking a scene.






Adding more scenes.


Finishing the animations.




Finishing the scenes.


Final Scene.


Monday, January 22, 2018

QS to UE4 Part 3


Working with the Project Editor to button map for a FPS character,



Setting up blueprints for button mapping.



Showing off the button mapping.



Creating objects that a player can interact with.






Picking up a pickaxe and destroying a barrel.



Saturday, January 20, 2018

QS to UE4 Part 2


Messing around with different lighting scenarios.




Adding ambient sounds into the level.


Learning how to make particle effects.



Final baked scene.


QS to UE4 Part 1


Setting up the environment for a cave scene.



Set dressing.


Wednesday, January 17, 2018

Intro to UE4 Tutorial


Today i started learning about brushes and how to add and subtract them from one another.





I used more of the subtraction brush to create spaces for windows in my scene.




I finished adding more rooms and other details to the level (ie. posts, columns).







I started replacing the walls with static meshes and deleting the box brushes.



I added in the window and door meshes.



Learned more about creating materials and using nodes.





Added materials to the assets.




Added outside lights and sky.




Learned the basics of the landscape function to create hills.




Adding and painting in foliage.



Added in more assets for set dressing.



Adding particle effects and different baked lighting.



Finished the scene by adding a light trigger.



Unity Project: Samurai/Western Game

 Asset modeling and research. ...