Intro to Game Tech OC
Monday, January 22, 2018
QS to UE4 Part 3
Working with the Project Editor to button map for a FPS character,
Setting up blueprints for button mapping.
Showing off the button mapping.
Creating objects that a player can interact with.
Picking up a pickaxe and destroying a barrel.
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Unity Project: Samurai/Western Game
Asset modeling and research. ...
Unity Project: Samurai/Western Game
Asset modeling and research. ...
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